Rethinking Respec: Time to Overhaul Singleplayer RPG Mechanics

The Frustrating Complexity of Respeccing in Singleplayer RPGs The act of respeccing—or reallocating one’s skill and attribute points—in singleplayer RPGs remains a source of vexation for many gamers. Despite the advancements in game design, the process is often mired in unnecessary complexity, turning what should be a straightforward task into a daunting challenge. This frustration […]