Todd Howard on Fallout 76: From Rocky Start to Redeeming Development

Initial Reception and Early Issues of Fallout 76 Fallout 76 launched to a less than stellar reception, described as a game with a “beautifully crafted but ultimately repetitive world” and a score of 60. The game was plagued by a series of significant problems at release, including game-breaking bugs and a lack of expected features […]

Unity’s Transparent Approach to AI Tools Amidst Controversy

Unity has recently been the subject of scrutiny and skepticism from the public, particularly after a series of events that raised questions about the company’s direction and decision-making. Earlier in the year, Unity’s initial approach to integrating AI programs into its development tools was met with concern and confusion from both artists and developers, who […]

Redefining Indie: The ‘Dave the Diver’ Controversy and What It Means for Game Awards

Controversy Over ‘Dave the Diver’s Indie Game Status Arguments about what constitutes an indie game have long been a source of contention within the gaming community. This debate was reignited when ‘Dave the Diver’ was nominated for the Best Independent Game category at the Game Awards. The controversy stems from the fact that ‘Dave the […]

Modders Enhance Metal Gear Solid 3 PC with Crouch Walking Feature

In the realm of video game stealth mechanics, the ability to crouch walk has become a staple, often sparing our virtual heroes the agony of constant full-body prone crawling. This feature, once exclusive to the 3DS port of Metal Gear Solid 3, has now been successfully integrated into the PC Master Collection version, thanks to […]