Modding Tools for Cities: Skylines 2 Expected to Arrive After Several Months

The highly anticipated modding tools for Cities: Skylines 2 are facing a significant delay, leaving fans of the urban simulation game waiting for several more months. The game, developed by Colossal Order, has launched with notable performance issues, prompting the developers to prioritize immediate fixes over the release of modding capabilities. Despite the challenges, the team is committed to enhancing the core experience and has outlined plans to improve the game’s performance and eventually integrate comprehensive modding support.

Detailed cityscape from Cities: Skylines 2
(Image credit: Colossoal Order Ltd./Paradox Interactive)

Anticipation and Delay of Modding Tools

The community’s excitement for modding tools in Cities: Skylines 2 has been met with the reality of a delayed release. Modding has been a cornerstone of the Cities: Skylines experience, allowing players to customize and enhance their gameplay. However, the developers have indicated that the tools required to support this beloved feature are still under development and will take additional time to finalize.

Expected Feature Current Status
Complete Modding Tools Only maps and code modding supported
Asset Import Feature Not available yet

Developer’s Update on Modding Tools

Mariina Hallikainen, CEO of Colossal Order, has provided insights into the current state of the modding tools for Cities: Skylines 2 and the studio’s future plans for their development. The initial release of the Editor is focused on maps and code modding, with a commitment to expand the modding capabilities over the game’s lifespan.

  • Editor includes maps and support for code modding
  • Asset import feature is in development
  • Future additions to modding tools planned

Performance Issues and Prioritization

Since the launch of Cities: Skylines 2, players have encountered performance issues that have significantly impacted gameplay. The development team at Colossal Order has acknowledged these challenges and has shifted their focus towards improving the game’s performance. Immediate efforts have been directed towards quick bug fixes and smaller enhancements, with a longer-term strategy to enhance Level of Detail (LOD) and GPU performance. Despite the complexity of these technical issues, the team is dedicated to achieving a substantial performance boost, although they caution that improvements will be incremental and require significant work.

The timeline for the release of modding tools for Cities: Skylines 2 remains uncertain, with expectations set for early 2024. In the meantime, Colossal Order is prioritizing performance improvements to address the significant issues currently affecting the game. Players can look forward to ongoing updates and enhancements as the developers work towards stabilizing the game’s performance and eventually providing a robust modding experience.

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Richard O'nelly

Richard O'Nelly is a seasoned technology writer with a flair for demystifying the latest digital trends. With expertise spanning software development, cybersecurity, and gadget reviews, Richard's articles and blogs offer a deep dive into the tech world. His clear, engaging writing style makes complex concepts accessible to a wide audience, inspiring both tech-savvy readers and newcomers to embrace the ever-evolving landscape of technology.