Cliff Bleszinski Reflects on His Intense ’90s Rivalry with John Romero

Cliff Bleszinski’s Rivalry with John Romero

The competitive landscape of the ’90s gaming industry was marked by intense rivalries, none more notable than the one between Cliff Bleszinski, a rising star at Epic MegaGames, and John Romero, the co-founder of id Software and Ion Storm. Bleszinski, known for his work on Gears of War for the Xbox 360, openly admitted to seeing Romero as his adversary, driven by a mix of envy for id’s success and a desire to outdo Romero’s “rock and roll” image.

  • Cliff Bleszinski: Unreal, Jazz Jackrabbit, Dare to Dream
  • John Romero: Doom, Quake

Cliff Bleszinski's Gears of War for Xbox 360

Image credit: KVM Switch Reviews

Cliff Bleszinski’s Rivalry with John Romero

In the heyday of the ’90s first-person shooter (FPS) boom, Cliff Bleszinski, then a prominent designer at Epic MegaGames, viewed John Romero, of id Software and Ion Storm fame, as a direct competitor. Bleszinski’s ambition was fueled by a desire to surpass the success of Romero’s iconic games. This rivalry was not just professional but also personal, with Bleszinski aspiring to ‘take down’ Romero, who he felt flaunted his success.

Their competition was emblematic of the era’s gaming culture, where developers often took center stage in the marketing and hype surrounding their games. Bleszinski, who had a hand in creating games like Unreal and Jazz Jackrabbit, was determined to outshine Romero’s contributions to the legendary Doom and Quake series.

  • Games/Companies associated with Cliff Bleszinski:
    • Unreal
    • Jazz Jackrabbit
    • Dare to Dream
  • Games/Companies associated with John Romero:

Classic PC Gamer magazine cover featuring Cliff Bleszinski

Image credit: PC Gamer

The Contrast in Game Design

The game design philosophies of Cliff Bleszinski and John Romero were markedly different, reflecting in the visual and thematic elements of their respective games. Bleszinski’s Unreal series was known for its vibrant colors and expansive environments, a deliberate contrast to the darker, more brooding atmosphere of Romero’s Quake series.

Unreal Series Quake Series
Bright, varied color palettes Dark, monochromatic tones
Sky castles and lush environments Gothic, Cthulhu-inspired dungeons
Emphasis on expansive outdoor levels Focus on tight, indoor corridors
Looking back, Cliff Bleszinski reflects on the intense rivalry of the past with a sense of chagrin. The once fierce competition has since mellowed into a friendship with John Romero. The two industry veterans have put their rivalry behind them, with Bleszinski acknowledging the fervor of their younger selves and appreciating the journey they’ve both undergone in the gaming industry. This newfound camaraderie is a testament to the maturing of the industry and the individuals within it, who once viewed each other as adversaries but now share mutual respect and friendship.

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Richard O'nelly

Richard O'Nelly is a seasoned technology writer with a flair for demystifying the latest digital trends. With expertise spanning software development, cybersecurity, and gadget reviews, Richard's articles and blogs offer a deep dive into the tech world. His clear, engaging writing style makes complex concepts accessible to a wide audience, inspiring both tech-savvy readers and newcomers to embrace the ever-evolving landscape of technology.